Category

java

31 articles across 10 sub-topics

Big O Notation Explained: Time Complexity, Space Complexity, and Why They Matter in Interviews

TLDR: Big O notation describes how an algorithm's resource usage grows as input size grows — not how fast it runs on your laptop. Learn to identify the 7 complexity classes (O(1) through O(n!)), derive time and space complexity by counting loops and ...

32 min read
Two Pointer Technique: Solving Pair and Partition Problems in O(n)

Two Pointer Technique: Solving Pair and Partition Problems in O(n)

TLDR: Place one pointer at the start and one at the end of a sorted array. Move them toward each other based on a comparison condition. Every classic pair/partition problem that naively runs in O(n²)

19 min read
Tries (Prefix Trees): The Data Structure Behind Autocomplete

Tries (Prefix Trees): The Data Structure Behind Autocomplete

TLDR: A Trie stores strings character by character in a tree, so every string sharing a common prefix shares those nodes. Insert and search are O(L) where L is the word length. Tries beat HashMaps on

20 min read
Sliding Window Technique: From O(n·k) Scans to O(n) in One Pass

Sliding Window Technique: From O(n·k) Scans to O(n) in One Pass

TLDR: Instead of recomputing a subarray aggregate from scratch on every shift, maintain it incrementally — add the incoming element, remove the outgoing element. For a fixed window this costs O(1) per

20 min read
Merge Intervals Pattern: Solve Scheduling Problems with Sort and Sweep

Merge Intervals Pattern: Solve Scheduling Problems with Sort and Sweep

TLDR: Sort intervals by start time, then sweep left-to-right and merge any interval whose start ≤ the current running end. O(n log n) time, O(n) space. One pattern — three interview problems solved.

16 min read

In-Place Reversal of a Linked List: The 3-Pointer Dance Every Interviewer Expects

TLDR: Reversing a linked list in O(1) space requires three pointers — prev, curr, and next. Each step: save next, flip curr.next to point backward, advance both prev and curr. Learn this once and you unlock four reversal variants that appear constant...

17 min read
Fast and Slow Pointer: Floyd's Cycle Detection Algorithm Explained

Fast and Slow Pointer: Floyd's Cycle Detection Algorithm Explained

TLDR: Move a slow pointer one step and a fast pointer two steps through a linked structure. If they ever meet, a cycle exists. Then reset one pointer to the head and advance both one step at a time —

21 min read

DFS — Depth-First Search: Go Deep Before Going Wide

TLDR: DFS explores a graph by diving as deep as possible along each path before backtracking, using a call stack (recursion) or an explicit stack. It is the go-to algorithm for cycle detection, path finding, topological sort, and connected components...

16 min read

Cyclic Sort: Find Missing and Duplicate Numbers in O(n) Time, O(1) Space

TLDR: If an array holds n numbers in range [1, n], each number belongs at index num - 1. Cyclic sort places every element at its correct index in O(n) time using O(1) space — then a single scan reveals every missing and duplicate number. Five intervi...

16 min read

Binary Search Patterns: Five Variants Every Senior Engineer Knows

TLDR: Binary search has five patterns beyond the classic "find the target": leftmost position, rightmost position, rotated array search, minimum in rotated array, and 2D matrix search. The root of every off-by-one bug is a mismatched loop condition a...

18 min read

BFS — Breadth-First Search: Level-by-Level Graph Exploration

TLDR: BFS explores a graph level by level using a FIFO queue, guaranteeing the shortest path in unweighted graphs. Recognize BFS problems by keywords: "shortest path," "minimum steps," or "level order." Time: O(V + E). Space: O(V). Mark nodes visited...

17 min read

Two Heaps Pattern: Find the Median of a Data Stream Without Sorting

TLDR: Two Heaps partitions a stream into two sorted halves. A max-heap holds everything below the median; a min-heap holds everything above it. Keep the heaps size-balanced and you can read the median from either top in O(1) — no sorting needed, ever...

16 min read

Top K Elements Pattern: Find the Best K Without Sorting Everything

TLDR: To find the top K largest elements, maintain a min-heap of size K. For every new element, push it onto the heap. If the heap exceeds K, evict the minimum. After processing all N elements, the heap holds exactly the K largest. O(N log K) time — ...

16 min read

K-Way Merge Pattern: Merge K Sorted Sequences with a Min-Heap

TLDR: K-Way Merge uses a min-heap with exactly one entry per sorted input list. Each entry stores the current element's value plus the coordinates to find the next element in that list. Pop the minimum (global smallest), append it to output, push the...

17 min read

Simplifying Code with the Single Responsibility Principle

TLDR TLDR: The Single Responsibility Principle says a class should have only one reason to change. If a change in DB schema AND a change in email format both require you to edit the same class, that class has two responsibilities — and needs to be s...

12 min read

Interface Segregation Principle: No Fat Interfaces

TLDR TLDR: The Interface Segregation Principle (ISP) states that clients should not be forced to depend on methods they don't use. Split large "fat" interfaces into smaller, role-specific ones. A RoboticDuck should not be forced to implement fly() j...

14 min read

How the Open/Closed Principle Enhances Software Development

TLDR TLDR: The Open/Closed Principle (OCP) states software entities should be open for extension (add new behavior) but closed for modification (don't touch existing, tested code). This prevents new features from introducing bugs in old features. ...

13 min read

Dependency Inversion Principle: Decoupling Your Code

TLDR TLDR: The Dependency Inversion Principle (DIP) states that high-level business logic should depend on abstractions (interfaces), not on concrete implementations (MySQL, SendGrid, etc.). This lets you swap a database or email provider without to...

13 min read
Strategy Design Pattern: Simplifying Software Design

Strategy Design Pattern: Simplifying Software Design

TLDR: The Strategy Pattern replaces giant if-else or switch blocks with a family of interchangeable algorithm classes. Each strategy is a self-contained unit that can be swapped at runtime without touching the client code. The result: Open/Closed Pri...

11 min read